Press question mark to learn the rest of the keyboard shortcuts, https://www.nexusmods.com/skyrimspecialedition/mods/40181. It's typically just a matter of adjusting the navmesh around added structures, and making slight adjustments to the locations of the markers to better fit with the new town layouts. Requires 3DNPC only. - Remove mods from load after rules which had minor conflicts. Followers Wear Default Outfit – Use this if you want followers to keep their vanilla 3dnpc outfits if you have mods altering armour/clothing levelled lists or outfits. Immersive Citizens - AI Overhaul.esp=1 Darkwater Crossing.esp=1 Whistling Mine.esp=1 Relationship Dialogue Overhaul.esp=1 RDO - CRF + USSEP Patch.esp=1 RDO - USSEP Patch.esp=1 RealisticWaterTwo.esp=1 RealisticWaterTwo+-+Verdant+Patch.esp=1 RealisticWaterTwo - iNeed.esp=1 RealisticWaterTwo - Watercolor.esp=1 WICO - Immersive Character.esp=1 Over the past four days of the release of COTN Winterhold, there weren't any patches for No snow under the roof nor Immersive Citizens for the two mods be compatible. Lite version: None. At Shurah's request, the Immersive Citizens patches have been removed from ETaC's installer permanently. I ran into issues of floating snow piles (That can be expected) and even misplaced doors and farmhouses throughout the city. -Forward visual improvements to Honningbrew Meadery from main file. Tickets $18/adv–20/at the door and $25/cabaret table, 435-649-9371 or egyptiantheatrecompany.org. Small update: Janquel just saved the day by making an awesome compatibility patch for NSUTR! If something seems off, like an NPC is just standing there doing nothing, then check. Updated Rorikstead patch to fix texture seam due to change in main file version 4.6. The latter comes with an option esp which you use instead of the ELFX esp, and is called JBMod - ELFX3 Patch.esp. Log in to view your list of favourite games. :), Press J to jump to the feed. Ivarstead, Mixwater Mill and separate patches for Falkreath, Morthal and Rorikstead for non all in one users. This all works. 46 2e Immersive Citizens - AI Overhaul.esp 47 2f Relationship Dialogue Overhaul.esp 48 30 Immersive Citizens - MTE patch.esp 49 31 Immersive Citizens - ELE patch.esp 50 32 Alternate Start - Live Another Life.esp 51 33 ELFXEnhancer.esp 52 34 Immersive Citizens - ELFXEnhancer patch.esp 53 35 ELE_Legendary_Lite.esp User Info: one_der. He's indicated that he feels my inclusion of the patch was an attempt to pass off his work as my own. - The compatibility patches for OCS has been updated to be in line with the latest version of Immersive CItizens. Most of them are being placed before IC. COTN Winterhold Patches for Immersive Citizens or NSUTR. - A compatibility patch for ELFXEnhancer.esp is now available as well as a compatibility patch for ELFX - Hardcore.esp. But I should probably be a little more patient with the waiting since it hasn't been a full weak since Winterhold's release, yeah. Immersive Citizens - OCS patch.esp Enhanced Lighting for ENB (ELE) The compatibility patches provided for ELE (version 1.1) combines the modifications done on some houses by ELE and Immersive Citizens. Removed cell -20, -9 to fix gap due to the base game land height being changed to multiple cells where Hendraheim goes. - [Immersive Wenches] Restored the same two references as the PCE patch, for the same reason. I guess question 1 is why does it need said patch? Again, they do/affect different things. Removed and replaced landscape texture records. Jk"s Skyrim patch updated Rorikstead to better match change in main file version 4.6, Updated immersive citizens patch to match changes in main file v4.6, Provincial Courier patch updated for v4.1, -Alternate start & CRF patches are now part of the fomod pack, -Redid Barleydark Farm, Path now overgrown a bit (if you have old version don't update if you want fully clear path), -Removed the new land texture record so file could be flagged esl without compacting, (no other changes if you have old version no need to update). Load after Verdant! The VOID allows you to travel into your favorite film, be your favorite character, and experience the impossible. Indeed, Immersive Citizens adds a lock list to some houses while ELE changes the lighting template of houses, as well as their image spaces. No open cities, I'd love to use it but it's incompatible with too many things and I'd rather better frame rates in closed cells. Thanks for noting that. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, General permissions:-No permission needed to use/modify edits in this mod to make compatibility patches, standalone patches or to use as base edits for a mod so long as you do not exceed 20 of the locations listed on the description page(no location limit if this mod is required as master).-No permission needed for translations if hosted on nexusmods.com, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Over the past four days of the release of COTN Winterhold, there weren't any patches for No snow under the roof nor Immersive Citizens for the two mods be compatible. I would take a reactive approach instead of a proactive one. The VOID is the most immersive virtual reality destination…ever. Newly added NPCs should be mostly unaffected unless a patch is made. Most just sandbox in a general area. :D. Edit Matching the snow piles to the roofs might require custom modeling, but I honestly don’t mind at all if they’re just removed completely from Winterhold. Immersive Citizens - OCS patch.esp reverts cell changes in RLO - IC Patch.esp. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Falkreath.esp. You can use both. Welcome to /r/SkyrimMods! Cutting Room Floor. Page 52 of 165 - Immersive Citizens - AI Overhaul - posted in File topics: In response to post #45563445. Patch now requires main file. There are a few that start off sitting in a specific stool, like Lundvar and Arghus.. Tons of patches are available for it (it needs them in case you're using NPC overhauls like Diversity, because AI Overhaul makes direct … SFCO - Immersive College of Winterhold Patch.esp: Snazzy Furniture and Clutter Overhaul (SFCO) SFCO - Immersive Citizens Patch.esp: Snazzy Furniture and Clutter Overhaul (SFCO) SFCO - Helgen Reborn Patch.esp: Snazzy Furniture and Clutter Overhaul (SFCO) SFCO - Falskaar Patch.esp: Snazzy Furniture and Clutter Overhaul (SFCO) SFCO - ELFX Patch.esp - Remove Grouping due to conflicts with location mods. You would have to look at their AI packages to see, or just study their behavior. Rechecking things, it seems loot is NOT putting his mods AFTER Immersive Citizens.. So far so good. Whiterun Stables - added a bit more grass near the immersive citizens camp Peak's Shade Tower - restored visibility of path to/from road Falkreath Watchtower -restored visibility of path to/from road Sarethi Farm - restored visibility of path to/from road Marryfair Farm - improvements to path Instead, I suggest switching to mnikjom's AI Overhaul. Immersive Citizens Immersive Wenches -IC Patch Better Combat AI My Home is Your Home Realistic Conversations Alternate Start Even Better Quest Objectives - Alternate Start Patch Relationship Dialogue Overhaul RDO - AFT Patch RDO - CRF + USSEP Patch FPS Boost. The main plugin (Immersive Citizens - AI Overhaul.esp) should be positioned below any plugin which edits Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire Manor. *for users of old versions* you may want to remove the esl flag if you are using a save game where the old non esl patch was used or you can merge and or rename the patch before you use the esl flagged version with old saves. Yeah I honestly suspected a compatibility patch for NSUTR would require more work than just placing standard snow piles to roofs (I forgot to note that part in the thread until this comment popped up). The Special Edition version is live: http://www.nexusmods.com/skyrimspecialedition/mods/173/? 42-336. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. RLO - IC Patch.esp & Immersive Citizens - OCS patch.esp incompatible #1067. Same thing for the compatibility patch for ELE. 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